Quarl

Storm Magic Sorcerer

Description:

Quarl, level 1 Kobold, Sorcerer Build: Storm Sorcerer Spell Source: Storm Magic

FINAL ABILITY SCORES Str 12, Con 14, Dex 18, Int 8, Wis 10, Cha 16.

STARTING ABILITY SCORES Str 12, Con 12, Dex 16, Int 8, Wis 10, Cha 16.

AC: 14 Fort: 12 Reflex: 14 Will: 15 HP: 26 Surges: 8 Surge Value: 6

TRAINED SKILLS Arcana +4, Endurance +7, Dungeoneering +5, Bluff +8

UNTRAINED SKILLS Acrobatics +4, Diplomacy +3, Heal, History -1, Insight, Intimidate +3, Nature, Perception, Religion -1, Stealth +6, Streetwise +3, Thievery +6, Athletics +1

FEATS Level 1: Sorcerous Blade Channeling

POWERS Sorcerer at-will 1: Lightning Strike Sorcerer at-will 1: Dragonfrost Sorcerer encounter 1: Thundering Roar Sorcerer daily 1: Shocking Magnetism

ITEMS Traveller’s Garb (Cloth Armor), Dagger, Backpack, Waterskin, Pouch, Belt, Flint and Steel, Flask (empty) (2), Torch (2), Bedroll, Hand Crossbow, Crossbow Bolts (20), Leather Journal, Lantern, Oil (1 pint) (2), Rations, Trail (10), Totem, Carved Wooden Coin

Bio:

“Life isss like a Dragon’s Hoardses, you never knowsss what you will getss.”

Even from an early age, Quarl knew that he was special; his father had always told him he was special, and from the way the other Kobolds in his tribe shot him funny looks and stuck bugs in his soup there was no doubt about it. Unfortunately Quarl wasn’t able to figure out why his kin found his frilly crest and horns so fascinating, as his father made sure that he spent most (if not all) of his time under his strict supervision. In fact, Quarl’s only memories of childhood are those spent in his father’s tutelage, the ambitious Blue Dragon had taught him almost everything he knew; Adraxis had taught Quarl how to walk, how to speak and write, how to fight, and most prominently how to access the potential of his Blue Dragon heritage. Oftentimes Quarl’s father would go on for hours on end ranting about his plans for his son in some kind of conquest, and how great a leader Quarlex’athentas would be for his people. Quarl never liked it when his father called him that, partly because whenever his father addressed him by his full name it meant business, but also because he would always get lost around the third syllable. Besides, just plain and simple “Quarl” did the job- and was more importantly only one syllable. Truthfully, Quarl was content with his simple life in the tribe, but it pained the little Kobold’s heart to see his father’s dreams shattered. Try as he might, Quarl could never seem to understand his father’s plans (even when his father tried pulling out the claw puppets) and was even more confused with why his father would send him away at times in fits of rage. Quarl always did his best to please his dad, but despite his best efforts he always seemed to fall short of the mark. The Kobold knew that his father was the wisest member of his tribe, but he was utterly perplexed when his father would constantly insult him about things he couldn’t change. At first his father had called him slow, but Quarl made sure to get in ample exercise and acrobatics daily. Other times he would hear Adraxis mutter, “My son must be the thickest Kobold in the tribe!”, but that was unfair- Quarl couldn’t help the fact that his scales were tougher than that of the other Kobolds and besides, wasn’t that a good thing?

Confounded by his father’s seemingly impossible expectations, the young Kobold turned to the comfort of the tribe All-Watcher, Karli. Feeling pity for the Dragonwrought Kobold, Karli acted as a loving mother for Quarl when he had none, and under her care was the only time Quarl was actually cared for like the child he was. Despite her busy schedule, Karli would find time in her day for Quarl, and even crafted a simple child’s toy for the Kobold which he keeps with him to this very day. The toy is a simple wooden coin carved with the image of a bird on one side and a cage on the other. Attached to the coin are two pieces of string, and when the thread is twirled between one’s fingers the images blend together miraculously. Despite Quarl’s questions, Karli never told him the magic that made the coin work, confident that he would one day find out for himself.

It didn’t take long for Quarl to notice the lack of enthusiasm in his father’s voice whenever Quarl came to show him his accomplishments. His father was always going on about leading the kobolds to expand their horizons and push back the folk that had been picking away at his lair like termites in the woodwork. Not once was Adraxis impressed with Quarl’s hand-crafted sculptures or the lovingly pillaged jewelry from nearby outposts, and with every one of his father’s dismissals the heavy weight of failure set upon Quarl’s heart. Headstrong and determined to win his father’s approval, Quarl steeled his mettle for what he envisioned to be his greatest accomplishment yet; armed with only his wits (and a few items taken from his father’s horde) he would set out in search of the greatest treasure of all, one that even the great dragon god Io would be proud of to have in his hoard. With haste and a new found diligence uncharacteristic of the young Kobold, Quarl sorted through the many magical blades, dusty tomes, and ethereal trinkets of his father’s horde, tossing them aside until he discovered the fruit of his labor- an old carving he had given to his father as a token of admiration. The Kobold believed that as long as he held on to this totem, his father would watch over him and ensure the safety of his son. Satisfied with his equipment and overtaken by the anxiety of adventure, Quarl stole away from his father’s lair in the night, ready to finally prove his worth to the old blue dragon.

Quarl

4th edition /tg/ campaign of awesome WaywardKobold