4th edition /tg/ campaign of awesome

Please Input Value for Longsword
oh god how did this get here i am not good with computer

I am posting another of Joou’s great encounter retellings.

It seems we are destined to never just be able to game normally. At least this time we had the full four PCs; Alt’s computer had exploded last week, and he didnt get it running till last Sunday. Bosko didn’t show up till much later, though, on account of being away for dinner. He didn’t miss anything, anyways. Why, you say? I’m glad you asked.

We initially used maptools because Xiggy had found an addon that was 4E friendly, supposedly with several enhancements to make it easier to run a 4E game. We had not used it till now. Loading it proved to be a problem, since S.Kobold had to host but Xiggy was GM, and he had lag. I lagged like crazy as well, but nobody paid any attention to me. Until it happened.

Trying to set up equipment in a confusing layout, I replaced a bit of code with the word ‘Longsword’. This proved disastrous. As soon as I hit enter, ten million popups jumped up asking me to input the value for Longsword. I tried shutting maptools down from the taskmanager to see if that would fix it, but it was too late. Xiggy mouseovered my pog and exploded in Longswords. He told Kobold not to, so guess what happened next. In the end the host had to kill it and restart. This meant that Xiggy’s work editing the maps was lost.

Of course, some hardware problems were also present. Xiggy’s mic made a constant buzzing sound, and Alt’s mic flat out refused to work. He got something going, but we heard him as if from a far away location.

We finally decided to just fuck it and use regular ole maptools. By this time, Bosko had appeared and joined us. I fiddled around with the pog editor and managed to make some macros. I also did something unthinkable: actually saved my friggin pog this time. After like an hour and a half of longswords, we were ready to begin.

Our party awoke at the inn, once again, now four strong. We finally decided to brave the kobold lair, hoping against hope not to die this time. That is to say, trying to avoid the inevitable. At least we didn’t get jumped on the way there thsi time. We arrived at a small clearing in the woods, in front of a waterfall. Hearing some voices, we decided to sneak in through the trees, some of us with more success than others. What we saw on the other side was surprisingly not terrifying. We thought, for a change, that we might come out victorious. We were so young, so foolish.

What we saw were some kobold dragonshields, a slinger, some skirmishers and a shitton of minions. They were relatively clumped in two groups, so no worries there. One of the dragonshields was inside what seemed a magic circle, so we thought caution was in order. Jayne the fighter jumped in through the trees and scared the pants off a few minions, landing in front of the circle. Quarl decided to remain hidden. The minions to the south grouped up closer to the dragonshield. When my turn came up, I closed in on them and shouted my lungs out, taking them out. The minions and skirmishers to the north engaged Wallace in the middle of the trees, while Jayne and Quarl finished up the dragonshield in the circle and the remaining minions.

One of the slingers, I think it was, suddenly ran off screaming something about warning ‘the others’. Fortunately he was bloodied and Quarl sniped him from afar before he made it into a cave. We finished up the remaining scalies with little trouble. All in all, only Jayne and Wallace had damage on them. We thought we were invincible. We thought wrong.

Swollen with this newfound feeling, we marched into the cave through the northern entrance. There we found additional skirmishers, dragonshields, and even more minions than before. We charged right into them. Jayne and Wallace went left, into the dragonshields. Quarl and Paris went south, into a bottleneck, waiting for the minions and subsequently smoking them all. The dragonshields were reinforced with some skirmishers, and were putting the hurt on the boys, so Paris turned ‘round to lend them a hand while Quarl went the other way. Then, disaster struck. As we went further into the cave, we spotted a room full of treasures and one very, very angry goblin. Irontooth, his name. I didn’t quite catch the name of his battleaxe, but I called it ‘sir’ just in case. Turns out that motherfucker was Orcus in disguise, or so it seemed, we all had a laugh at Xiggy who kept calling him Orcus on accident.

At around the same time, a Wyrmpriest and two dragonshield escorts appeared to the south. By now, we were being overwhelmed in a kobold-slash-goblin sandwich. We try to whittle their numbers, but it’s not enough. Irontooth hits too damn hard. With a combination of daily attacks, we manage to knock him into bloodied, but the bastard apparently has tons of HP. And then, disaster. Wallace goes down. Paris has no heals left. On the next round, Jayne goes down as well. Shit be looking grim. There’s still a few kobolds left, but fortunately Quarl has better aim than the rest of us, or maybe just better luck. Things were looking down, but the DM probably fudged a few rolls to save our asses from the fire. Which is good, because the dying dudes had both failed two death saves, and miraculously made their third save. Finally managing to out-damage the fucker, we bring Irontooth down. He yells something about failing Orcus and croaks.

In the aftermath, we resucitated Jayne and Wallace and searched the premises/corpses. We found some four hundred coins, as well as a magic chainmail, which went pretty immediately to Wallace, may he not fall in battle as often. As well as loot, we found a suspicious letter on Irontooth, apparently warning him of our impending arrival.

And, once again, the XP was way too much. Something like 450 EXP total, so averaging over 200 XP per encounter, per person. Dayum. The good news is that Quarl and Paris are one brutal encounter away from dinging level two.

By now, it was already an hour and a half past our usual quittin’ time, and Xiggy’s exhaustion was clear in his voice. I was also nodding at the comp, and had to be up early in the morn. We called it quits there.

On ambushes and disproportionate encounters

Okay, Xiggy is on his way to Canadia so I thought I’d highjack this thing for a recap of the events of Game Session nĂºmero dos.

Starting out, we encountered several problems AGAIN when Wallace Doherty, aka Alt, was a no show. This was a problem because Alt had hosted and saved the campaign in maptools. Our only hope then was Quarl hosting, since both I and the gamemaster are hated by maptools.

Problem two was that we were now only two PCs, and fairly squishy to boot. In the nick of time, I pulled a friend out of my ass and instructed him to play a badly-built fighter I made for him. Also, he had roleplayed twice in his life before. Good thing 4E is gamist, eh?

Things retook from last time at the inn, where Quarl, Paris and Jayne (the fighter (who materialized in place of Wallace)) awoke from a good night’s rest. We decided upon checking out the kobold hideout a mile southeast of Winterhaven. Back on what looked like King’s Road, but starting from the other end, we were predictably jumped once more by a group of kobolds. Oh ho, said we. We have a tank now, nothing can stop us.


But, there were three dragonshields this time. And a wyrmpriest. And acid-slinging wyrmpriest. Quarl kept the corroder busy at first, while Jayne took the shieldbearers head on and wiffed every attack. Paris tried hitting the slinger a bit till the shifty bugger pissed me off and turned to assist Jayne.

Things went downhill from there.

We quickly discovered that kobold shieldmen hit hard, especially when the DM rolls like five 17s in a row. Quarl circled around us kiting the priest in a weird dance. After using both Paris’ Majestic Words and Jayne’s second wind, the damage builds up and Jayne goes down. Two shield dudes remain, plus the priest. Paris busts out his daily, killing one of them, and a nice crit from Quarl takes care of the priest, also enabling him to take the high ground and zap baddies from above.

Paris goes down on the next turn, and it’s up to the little kobold that could to mop up what’s left of the enemy combatants.

After resucitation, we check out the bodies, find some measly coins and a weird necklace on the priest. Deciding that if an advance guard nearly took us out, carrying on into their base camp was a bad idea. So we return to Winterhaven.

(Sidenote: 208 XP is more than twice what a normal encounter should give us! This shit is bananas I say!)

Back in town, we track down Sista Leinora to help us identify the necklace. She says it’s a symbol of Orcus. Three pairs of testicles shrink in unison. After a brief chat with Lord Padraig, we manage to convince him it’s in his best interest to give us a bit of downpayment so that we may be better supplied. Before we can leave the bar, we are approached by a shrouded half-elf woman who claims to have seen cultists to the southwest of the town while gathering herbs, but none of the villagers believed her.

At this point, we called it quits till next week, when Xiggy will find new and amazing ways to wipe the floor with us using kobolds.

And Suddenly, Kobolds!

Alright so we actually finally officially started the campaign today! It was a rocky start with a few technical difficulties but after an hour and a half of perseverance we were able to get the campaign underway. Here is a run-down of what happened.

The party, (Quarl, Bardy McSpoonington, and Wallace Doherty) was investigating reports of a cult spotted about a year ago near the town of Winterhaven. Recent rumors have reported that a dark priest by the name of Kalarel is the leader of this death cult.

On the way to Winterhaven the party was jumped by a band of kobold raiders who they struck down valiantly.

After arriving in Winterhaven the party went directly to the temple to seek out Sister Linora who assured the adventurers that their was no cult nearby and if dark happenings were about she would be the first to know. When the party mentioned the kobolds, she pointed out Lord Padraig’s manor and said that he might be interested to hear about them.

The party persuaded the guards to give them an audience with Lord Padraig even with one of the group members being a kobold.

Lord Padraig expressed his distaste for the kobolds that had been attacking travelers more frequently and even going so far as of late to attack farms on the outskirts of Winterhaven. He claimed that he would pay modestly for the adventurers to clear out the kobold hideout and that they could keep whatever loot they find inside. He also suggested the party shack up at the inn for the night. Which they did.

I think it went very well for my first online DM session especially for a system I don’t know much about. I’m pretty sure everyone is relieved that we finally got started. We’ve planned on playing the next time we are all together and have time but next Wednesday is the set date for the next game.

Character Builder

Just checked this nifty program out. The link to download it is somewhere in the huge wall of text in our Skype chat. This is another one of my new favorite programs.

I suggest you guys use this because it makes character creation and leveling up a breeze. Also it helps keep things organized and you can easily post your character on to this site for me to see. Directions for doing so are as follows.

If you use it to make your character, click the Manage tab in the very top. Then click Summary below it. There is a button that will save it to your clipboard which you can use to right-click and paste in the description area for your character on this website.

If you don’t use the Character Builder it’s okay but please still get your character on the site here ASAP.


is of course the program we are playing on. However, I need you guys to download the framework at this link -> http://forums.rptools.net/viewtopic.php?f=33&t=6276

It should make things much simpler within Maptools so please download it ASAP! There is a written tutorial included next to the download link. Also please try and get somewhat familiar with Maptools. If anyone needs the download link it is here -> http://www.rptools.net/index.php?page=downloads#MapTool and the nifty video tutorials for it are here -> http://rptoolstutorials.net/maptool.htm

That is all.

Day Two (Pre Game)

Alright well first of all to clarify our first adventure will not be Eberron it will be Keep on the Shadowfell. I’ve been reading through it today and I’m pretty psyched up about it. Also I have been going through a bunch of 4E books learning as much as possible about the system before next Wednesday.

The biggest thing I need to work on looks like Maptools. The sooner I get a good grasp on using the program, the more confident I will feel about the upcoming campaign. Also please try and get the character sheets done a couple of days ahead if possible, I like knowing what your character is capable of instead of being caught offguard somewhere.

Day One (Pre Game)

Just made the website and I’m ready to get this show on the road. I guess I’ll be updating this blog as I work on more stuff for the campaign.

We are planning to start on Wednesday, February, 10th at 2400GMT until about 0500GMT.

This just in, we are doing some sort of Eberron dungeon crawling adventure for our first adventure just to get the group used to each other and the DM used to DMing 4th edition and the Maptool program.

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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